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// Students will be encouraged to use technology to develop their ideas by doing and thinking. Student will engage in meaningful learning by investigating, exploring, modelling, designing and collaborating. //



Active- investigating and exploring

Students bring their favourite game, DVD, toys or discuss what they know about their favourite TV programme. Generate questions – What is special about…? When do you watch it? Are the characters real? Why or why not? How do you feel when you watch…?

Education Movies and Games; @http://www.kidsknowit.com/interactive-educational-movies/index.php

Students will be assisted by teacher and parent helpers who will model operating the technical equipment and assist with supervision for the activities. Student work in groups and each group will be allocated technological equipment. For example 1. Group 1 LCD /TV to view a morning children’s program Group 2 Computers to view a game on the internet. Group 3 DVD player to view movie. Each group discusses what they have just viewed and talk about fact and fantasy the technology they used and what features it has. Each member takes turns and talks about what they have seen. (Show and Tell) Brainstorm ideas from each group and display on smart. Printout a copy for each group. Swap viewing groups to compare ideas and results.

@http://www.eduplace.com/graphicorganizer/index.jsp

 Use kidspiration or https://bubbl.us/